CV / English / Character Technical Director

Personal Information

  • Name: Ryder Sterling
  • Address: 42 Visionary Lane, Dreamscape, CA 93504
  • Phone: (555) 343-5566
  • Email: [email protected]

Brief

A dedicated and creative Character Technical Director with over 8 years of experience in bringing digital characters to life for video games and animated features. Skilled in rigging, skinning, and developing user-friendly tools to streamline animation and modeling processes. Passionate about innovating techniques to enhance character realism and emotion. A proactive team player dedicated to collaborating with animators and modelers to achieve artistic visions.

Core Competencies

  • Expert in character rigging and facial rigging
  • Proficient in Python and MEL scripting
  • In-depth knowledge of Maya, Houdini, and Unreal Engine
  • Skilled in character simulation and dynamics
  • Ability to develop custom tools and plugins to enhance productivity
  • Strong problem-solving skills
  • Excellent communication and collaboration abilities

Technologies and Certifications

  • Maya: Advanced
  • Houdini: Intermediate
  • Unreal Engine: Intermediate
  • Python: Advanced
  • MEL: Advanced
  • Certification: Certified Maya Professional

Professional Experience

Lead Character Technical Director

Galactic Games, Sunnyvale, CA | 2020-Present - Led a team of 5 Character TDs in the development of a critically acclaimed AAA game, resulting in a 20% increase in animation efficiency. - Designed and implemented advanced character rigs for leading characters, which were lauded for their innovative movement mechanics.

Character Technical Director

PixFlix Animation Studios, Los Angeles, CA | 2015-2020 - Contributed to four animated feature films, with a specific focus on dynamic character rigging systems that enhanced emotional expression. - Developed custom Maya tools and Python scripts that reduced rigging and animation time by 25%.

Junior Character Rigger

Virtual Visions, San Francisco, CA | 2013-2015 - Assisted in rigging and skinning characters for two major video games, which went on to become bestsellers. - Participated in R&D for new rigging techniques, contributing to a paper on facial rigging solutions.

Education and Training

  • MSc in Computer Animation and Visual Effects University of Dreamscape, Dreamscape, CA | 2011-2013
  • BFA in Digital Arts Institute of Creative Technology, Los Angeles, CA | 2007-2011

Referees

Available upon request.