CV / English / Character Technical Director
Personal Information
- Name: Ryder Sterling
- Address: 42 Visionary Lane, Dreamscape, CA 93504
- Phone: (555) 343-5566
- Email: [email protected]
Brief
A dedicated and creative Character Technical Director with over 8 years of experience in bringing digital characters to life for video games and animated features. Skilled in rigging, skinning, and developing user-friendly tools to streamline animation and modeling processes. Passionate about innovating techniques to enhance character realism and emotion. A proactive team player dedicated to collaborating with animators and modelers to achieve artistic visions.
Core Competencies
- Expert in character rigging and facial rigging
- Proficient in Python and MEL scripting
- In-depth knowledge of Maya, Houdini, and Unreal Engine
- Skilled in character simulation and dynamics
- Ability to develop custom tools and plugins to enhance productivity
- Strong problem-solving skills
- Excellent communication and collaboration abilities
Technologies and Certifications
- Maya: Advanced
- Houdini: Intermediate
- Unreal Engine: Intermediate
- Python: Advanced
- MEL: Advanced
- Certification: Certified Maya Professional
Professional Experience
Lead Character Technical Director
Galactic Games, Sunnyvale, CA | 2020-Present - Led a team of 5 Character TDs in the development of a critically acclaimed AAA game, resulting in a 20% increase in animation efficiency. - Designed and implemented advanced character rigs for leading characters, which were lauded for their innovative movement mechanics.
Character Technical Director
PixFlix Animation Studios, Los Angeles, CA | 2015-2020 - Contributed to four animated feature films, with a specific focus on dynamic character rigging systems that enhanced emotional expression. - Developed custom Maya tools and Python scripts that reduced rigging and animation time by 25%.
Junior Character Rigger
Virtual Visions, San Francisco, CA | 2013-2015 - Assisted in rigging and skinning characters for two major video games, which went on to become bestsellers. - Participated in R&D for new rigging techniques, contributing to a paper on facial rigging solutions.
Education and Training
- MSc in Computer Animation and Visual Effects University of Dreamscape, Dreamscape, CA | 2011-2013
- BFA in Digital Arts Institute of Creative Technology, Los Angeles, CA | 2007-2011
Referees
Available upon request.