CV / English / Real-Time Rendering Engineer
Personal Information
- Name: Alex Mercer
- Address: 42 Pixel Lane, RenderVille, CA 90210
- Email: [email protected]
- Phone: +1 234-567-890
Brief
Highly skilled Real-Time Rendering Engineer with over 7 years of experience in developing visually stunning and performance-optimized real-time applications. Expert in GPU programming and 3D rendering pipelines. Passionate about pushing the boundaries of visual fidelity and interactive experiences in video games and VR.
Core Competencies
- Real-time 3D graphics and rendering
- GPU programming and optimization
- Shader development
- Cross-platform development
- Performance analysis and tuning
- Agile methodologies and team collaboration
- Problem-solving and critical thinking
Technologies and Certifications
- Languages: C++, HLSL, GLSL
- Engines & Tools: Unreal Engine 4, Unity 3D, Autodesk Maya
- APIs & Frameworks: DirectX 12, Vulkan, OpenGL
- Certifications: Unity Certified Developer, NVIDIA Deep Learning AI Certification
Professional Experience
Lead Rendering Engineer at Virtual Horizons, San Francisco, CA (2018-2023)
- Spearheaded the development of advanced real-time rendering techniques, significantly enhancing visual quality and performance.
- Led a team of engineers in integrating the latest VR technologies, resulting in a 40% increase in immersion for our flagship products.
Rendering Engineer at GameScape Studios, Los Angeles, CA (2016-2018)
- Developed and optimized shaders and rendering algorithms for high-profile video games, achieving industry-leading performance on current-generation platforms.
- Collaborated with artists and designers to implement real-time effects that pushed the visual capabilities of the hardware.
Education and Training
- M.S. in Computer Science, Specialization in Graphics and Visualization Stanford University, Stanford, CA, 2014-2016
- B.S. in Computer Science University of California, Los Angeles, CA, 2010-2014
Referees
Available upon request.