CV / English / Rigging Artist

Personal Information

  • Name: Alex Mercer
  • Address: 542 Imaginary Way, Creatives Ville, CA, 90001
  • Email: [email protected]
  • Phone: (555) 123-4567

Brief

A highly skilled and creative Rigging Artist with over 7 years of experience in the gaming and animation industry, specializing in creating detailed and complex rigs for characters, vehicles, and props. Demonstrates a strong ability to collaborate with animators and modelers to bring characters to life while ensuring optimal performance in real-time engines. Possesses a deep understanding of anatomy, mechanics, and character motion, combined with a passion for solving technical challenges and pushing creative boundaries.

Core Competencies

  • Character Rigging
  • Facial Rigging
  • Skin Weighting
  • Python Scripting
  • Motion Capture Integration
  • Team Collaboration
  • Problem Solving
  • Performance Optimization
  • Creative and Technical Animation Support

Technologies and Certifications

  • Software: Maya, 3ds Max, Blender, MotionBuilder, ZBrush
  • Languages: Python, MEL
  • Certifications: Autodesk Certified Professional - Maya for 3D Animation and Modeling, Certified Blender Artist

Professional Experience

Lead Rigging Artist, DreamWorks Gaming Inc. - Los Angeles, CA

June 2018 - Present - Developed and maintained character rigs for over 20 AAA game titles, achieving high praise for creativity and technical excellence. - Implemented automated rigging systems that reduced production times by 30%. - Collaborated with animation and modeling departments to refine workflows and ensure rigs met performance standards.

Rigging Artist, PixFrame Studios - San Francisco, CA

January 2015 - May 2018 - Created detailed character and prop rigs for 15+ animated short films. - Spearheaded the adoption of Python for custom rigging scripts, significantly improving project turnaround times. - Provided technical support and training to animation teams on rigging practices.

Education and Training

  • B.Sc. in Computer Animation, University of California, San Francisco Graduated: May 2014
  • Diploma in Advanced Rigging Techniques, AnimSchool, Online Completed: August 2015
  • Various Workshops on character anatomy, Python scripting, and facial expression rigging, 2016-2019

Referees

Jane Smith - Animation Director at DreamWorks Gaming Inc. Email: [email protected] Phone: (555) 987-6543

Michael Brown - Senior Rigging Artist at PixFrame Studios Email: [email protected] Phone: (555) 654-3210