CV / English / Shader Developer

Samantha Pixel

Email: [email protected] Phone: +123 456 7890 Address: 124 Digital Road, Compute City, Vertexia, 10101

Brief

A passionate and creative Shader Developer with over 5 years of experience specializing in real-time graphics and visual effects for games and interactive media. Demonstrated ability to develop high-quality, performance-efficient shader programs for various platforms. Adept at collaborating with art and tech teams to realize a shared vision and push the boundaries of visual fidelity.

Core Competencies

  • Shader Programming
  • Real Time Graphics
  • Visual Effects Development
  • Performance Optimization
  • Cross-Platform Development
  • Collaborative Problem Solving
  • Research & Development

Technologies and Certifications

  • Proficient in HLSL, GLSL, and Cg
  • Experienced with Unity and Unreal Engine
  • Familiar with DirectX, Vulkan, and OpenGL APIs
  • Certified Unity Developer
  • Version Control: Git, SVN

Professional Experience

Senior Shader Developer, Virtue Gaming Inc., Vertexia April 2019 - Present - Led the shader development team, creating visually stunning and performance-efficient shaders for AAA titles. - Collaborated with the art department to implement artists' vision into game engines. - Optimized existing shader codes for better performance across all platforms.

Shader Programmer, IndieTech Creatives, Compute City January 2017 - March 2019 - Developed shaders and visual effects for various indie game projects. - Worked closely with game designers to ensure optimal integration of visual effects. - Conducted R&D for new techniques in real-time graphics.

Education and Training

Master of Science in Computer Graphics, University of Visual Arts, Compute City Graduated: June 2016

Bachelor of Science in Computer Science, Tech Institute, Pose Polygon Graduated: May 2014

Referees

Available upon request.