CV / English / Shader Developer
Samantha Pixel
Email: [email protected] Phone: +123 456 7890 Address: 124 Digital Road, Compute City, Vertexia, 10101
Brief
A passionate and creative Shader Developer with over 5 years of experience specializing in real-time graphics and visual effects for games and interactive media. Demonstrated ability to develop high-quality, performance-efficient shader programs for various platforms. Adept at collaborating with art and tech teams to realize a shared vision and push the boundaries of visual fidelity.
Core Competencies
- Shader Programming
- Real Time Graphics
- Visual Effects Development
- Performance Optimization
- Cross-Platform Development
- Collaborative Problem Solving
- Research & Development
Technologies and Certifications
- Proficient in HLSL, GLSL, and Cg
- Experienced with Unity and Unreal Engine
- Familiar with DirectX, Vulkan, and OpenGL APIs
- Certified Unity Developer
- Version Control: Git, SVN
Professional Experience
Senior Shader Developer, Virtue Gaming Inc., Vertexia April 2019 - Present - Led the shader development team, creating visually stunning and performance-efficient shaders for AAA titles. - Collaborated with the art department to implement artists' vision into game engines. - Optimized existing shader codes for better performance across all platforms.
Shader Programmer, IndieTech Creatives, Compute City January 2017 - March 2019 - Developed shaders and visual effects for various indie game projects. - Worked closely with game designers to ensure optimal integration of visual effects. - Conducted R&D for new techniques in real-time graphics.
Education and Training
Master of Science in Computer Graphics, University of Visual Arts, Compute City Graduated: June 2016
Bachelor of Science in Computer Science, Tech Institute, Pose Polygon Graduated: May 2014
Referees
Available upon request.