CV / English / Gameplay Programmer
Liam Carter
123 Programming Lane Gameville, GD 01234 [email protected] (123) 456-7890
Innovative and passionate Gameplay Programmer with over 5 years of experience in game development. Proven expertise in bringing game designs to life through meticulous programming and a deep understanding of game mechanics. Adept at collaborating with cross-functional teams to create immersive and engaging gaming experiences.
Core Competencies
- Game Mechanics Implementation
- Cross-platform Development
- Performance Optimization
- Team Collaboration
- Agile Methodologies
- Debugging and Problem Solving
Technologies and Certifications
- Languages: C++, C#, Python
- Engines/Frameworks: Unreal Engine 4, Unity3D
- Tools: Visual Studio, Git, Jenkins
- Certifications: Unity Certified Developer, Unreal Engine Developer
Professional Experience
Senior Gameplay Programmer, FunGames Studio, Gameville, GD
March 2019 - Present - Lead the gameplay programming team for a AAA title, resulting in a 20% increase in game performance. - Implemented new game features that improved player engagement by 30%. - Collaborated with designers and artists to ensure seamless integration of gameplay mechanics and visuals.
Gameplay Programmer, IndieGame Devs, Techville, TD
June 2016 - February 2019 - Developed and optimized game mechanics for four indie games, two of which received Indie Game of the Year awards. - Pioneered the use of AI-driven NPCs, enhancing the gaming experience. - Conducted extensive beta testing to identify and resolve gameplay issues.
Education and Training
Bachelor of Science in Computer Science
University of Techville, Techville, TD September 2012 - June 2016
Game Programming Bootcamp
GameDev Institute, Online April 2016 - September 2016 - Specialized in advanced game programming techniques and multiplayer game development.
Referees
Jane Smith Director, FunGames Studio [email protected] (456) 789-0123
Erik Johnson Lead Developer, IndieGame Devs [email protected] (789) 012-3456