CV / English / Graphics Software Engineer
Adrian Miller
12345 Imagination Lane, Techville, TX 75001 Email: [email protected] Phone: (555) 123-4567 LinkedIn: linkedin.com/in/adrianmillertech
Brief
A highly creative and motivated Graphics Software Engineer with over 5 years of experience specializing in developing cutting-edge graphics software. Proven track record of optimizing rendering algorithms and enhancing visual effects in gaming and simulation applications. Passionate about leveraging the latest technologies to push the boundaries of what is possible in graphics rendering and visualization.
Core Competencies
- Graphics Programming
- Performance Optimization
- Shader Development
- 3D Modeling & Animation
- Real-Time Rendering Techniques
- Cross-Platform Development
- Agile Methodologies
- Problem-Solving Skills
- Team Collaboration and Leadership
Technologies & Certifications
- Programming Languages: C++, Python, HLSL/GLSL
- Tools & Frameworks: OpenGL, Vulkan, DirectX, Unity, Unreal Engine
- Software: Adobe Creative Suite, Blender, Maya
- Certifications: Unity Certified Developer, NVIDIA DLI Certified in Fundamentals of Deep Learning for Computer Vision
Professional Experience
Lead Graphics Software Engineer
DreamWorks Interactive, Austin, TX June 2018 - Present - Led a team of 5 engineers in developing a proprietary game engine, resulting in a 20% performance improvement over existing solutions. - Implemented advanced shader techniques to improve realism and visual aesthetics in game environments. - Collaborated with artists and designers to incorporate real-time lighting effects that enhanced user immersion.
Graphics Software Developer
VirtualRealms Gaming Studios, San Francisco, CA January 2016 - May 2018 - Developed and optimized graphics rendering code for high-fidelity VR games, achieving a 30% increase in frame rate consistency. - Contributed to the creation of efficient, scalable asset pipelines that reduced content delivery times by 25%. - Participated in cross-functional teams to design and implement novel rendering features for next-gen gaming platforms.
Education & Training
Master of Science in Computer Graphics Technology University of Texas, Austin, TX 2014 - 2016
Bachelor of Science in Computer Engineering Texas Tech University, Lubbock, TX 2010 - 2014
Workshops and Certifications: - Real-Time Graphics for Film and Game Production, Gnomon Workshop, 2017 - Certified Unity Developer, Unity Technologies, 2016
Referees
Jane Smith Director of Engineering DreamWorks Interactive [email protected] (555) 987-6543
Michael Brown Senior Developer VirtualRealms Gaming Studios [email protected] (555) 234-5678