CV / English / OpenGL/DirectX Developer

Alexander T. Gibson

  • Email: [email protected]
  • Phone: +1 (555) 123-4567
  • Address: 456 Virtual Lane, Tech City, CA 90210

Innovative and result-oriented Software Developer with over 5 years of experience specializing in graphical applications and game development. Proficient in creating robust, high-performance applications using OpenGL and DirectX. Committed to leveraging modern technologies to develop visually stunning and efficient graphical solutions.

  • Proficient in OpenGL and DirectX
  • Expertise in Shader Programming
  • Strong understanding of 3D mathematics
  • Proficiency in C/C++ and Python
  • Experience with GPU Profiling and optimization
  • Familiarity with cross-platform development
  • Agile and Scrum methodologies
  • Languages: C/C++, Python, GLSL, HLSL
  • Frameworks/Tools: Unity3D, Unreal Engine, Visual Studio, Git
  • Certifications: Certified Unity Developer, Agile Certified Practitioner

Lead Graphics Developer, GameTech Innovations, Tech City, CA

June 2018 - Present - Led the development of a groundbreaking game engine using OpenGL, improving rendering performance by 40%. - Integrated new shader techniques to enhance visual fidelity in game environments. - Collaborated with the art team to define and implement visual standards.

OpenGL Developer, VR Solutions, Virtual City, NY

January 2016 - May 2018 - Developed and optimized VR software applications using OpenGL and C++. - Implemented real-time shadow mapping and particle systems, significantly improving immersion. - Worked closely with designers to create interactive and compelling VR experiences.

  • B.S. in Computer Science, Magna Cum Laude, Tech University, 2015
  • M.S. in Computer Graphics, Summa Cum Laude, Virtual Tech University, 2017

Jane Smith

Senior Developer, GameTech Innovations [email protected]

Mark Johnson

Project Manager, VR Solutions [email protected]